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Archive for the ‘My Robots’ Category

Follow Lines – Fork in the Road

March 14, 2010 Leave a comment

**Repost from an article I posted on Mindsensors forums last year.

People have asked me to provide more information about my video on the Mindsensors site about testing the Line Leader sensor. How can the robot make a choice at a fork in the road (line)?
My Video: http://www.youtube.com/watch?v=isf2Kz_jdrA
First, let’s expand on the problem. I found an interesting video a while back on YouTube.com for a Robocup Jr – Rescue competition that outlined some fairly complex rules for following a line to a destination. In short, there are 10+ line configurations that a robot must be able to navigate in order to complete the mission. There is much more to this mission, but the focus here is on following the lines…
Robocup Jr Video: http://www.youtube.com/watch?v=LUvBfAmUm48

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Follow a Line – Line Following Basics

August 31, 2009 1 comment

Summary

There are many ways (and sensors) available that can allow a robot to follow a line. I have experimented a few that are of interest.

  • Single Light Sensor
  • Two Light Sensors
  • Mindsensors LineLeader Sensor (Intelligent array of 8 light sensors in one I2C package)

In this article I review a couple of standard ways of staying on track, and then review the new Mindsensors – Line Leader sensor.  I was part of a beta-testing group for this great sensor.

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Puckbot – Collector Robot Post-Mortem

July 26, 2009 Leave a comment

Building and programming the Puckbot was a fascinating project.  I have attempted to build similar robots a few times over the past couple of years,  but I never really devoted the time toward creating a stable, reliable behavior-based framework first.  Earlier frameworks utilized different techniques that were weak in execution, difficult to debug, and unpredictable.  With my latest venture using RobotC, I spent some real time working on the framework.  The framework was the least of my worries on this robot.  It functioned as designed and is easy to add behaviors to, easy (easier) to debug, and certainly robust enough to create viable autonomous robots.

Implementing the collector robot with Lego Mindstorms NXT and my RobotC behavior-based framework was completely rewarding.  I still have to laugh a little when I watching the robot move around the arena, collecting pucks and delivering the successfully to the light.  Of course, I thought out the sensors and behaviors, of course there is a ton of information and study on the collector in my books, but to see it actually do the job for real was special.  I have to admit, I was a little unsure if I could pull it off.  There are a lot of behaviors working in concert, all with their own set of parameters to fiddle with, and so many things that could have gone wrong; They had in the past…

Wow!  Watching the robot in figure out what to do, and doing it by its self, is what it is all about. 

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Puckbot I – Collector Robot Success!

July 18, 2009 1 comment

The collector is a more complex robot building on concepts learns from AreaBot.  The robot covers are much area of a closed arena as possible collecting Mindstorms NXT foam pucks, and delivering them to a central home base (light source).  The following represents the sensors, drivers, and behavior hierarchy to accomplish the task.

collectorbot-behdia

See all of the collector robot articles here.
Download the Code: Download: bbPuckBot.zip
See the video here.

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Escape Sequence – A generic approach to getting away

July 14, 2009 Leave a comment

BumpEscapeStateDiaThe escape behavior is one of the more important behaviors implemented in my robots.  Any time the robot bumps into a wall, there is an opportunity to escape.  In response to a trigger (collision), the robot backs up, spins away, and nudges forward to execute the “escape sequence”.  I have detailed this sequence in articles about creating the AreaBot robot.

The reason I am blogging about it again, is that I believe the escape sequence is a generic action.

Download Sample Code: EscapeSequence.zip

What do I mean?

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Bumpers and Light – Combining Sensors into One Port

July 14, 2009 Leave a comment

TFR_20090713_0694_thumb.jpgSome of you may have noticed that my Collector Robot has more than two light sensors hanging off the sides…  There is an archaic bumper (design from the original Mindstorms 1.0 kit) and a legacy light sensor buried in the bumper.  There is also a couple of white arched technic pieces under the bumper.

I thought I would go into more detail on this design because the implementation was interesting.  This robot is designed to find and move Lego NXT pucks around.  It does not specifically search for pucks, but happens upon them because it is able to cover all areas of the arena.

Download the driver here: BumpLightCombo.h

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AreaRover III – Video

July 13, 2009 Leave a comment

Sorry this video took so long to post.  Some time in the past two weeks, my microphone/Windows 7 combination started acting up.  The voice was recorded choppy and awful.  I sounds like two drivers are competing for control of the microphone processing, but I can’t tell for sure.  I guess those are the breaks with release candidate software…

Any way, here is the missing video.

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